Archive for March, 2011

Notes from a Failed Game

March 28, 2011

Lets just get this out of the way; this game is boring.  At no point do you feel like you are competing against anyone.  Rather than playing, you feel like you are demonstrating that game elements do not make a game.
With this painful awakening behind me, I now have a lot more work to do before draft2.

playable_draft_1

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The Scientist

March 25, 2011

Is there nothing he can’t measure?

Is there something he can measure?

Is there nothing he can measure?

Is there something he can’t measure?
None of these questions are answered in the game, but I now have a playable rules draft and pieces.  It is still pretty simple, and a lot more work has to be done, but I should have something to share this weekend, which was better than I expected.

Game Sketches nothing more

March 23, 2011

I sit down, I set up all my little space deer game accessories, I stare, I make a note, erase, repeat.  45 min later, I might have a sentence or two and if I am lucky a good idea.  Still no playable demo, two more weeks, two more weeks.

Space Deer Non-Issue

March 14, 2011

The game is progressing much slower than I expected.  Fun, but hard.  So to keep from despair, some pencil drawings of space like things.

We Were not Pretty and Ended Quickly

March 8, 2011

We did not know.

What We Were After

March 2, 2011

What we were before.